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Get the answers to all your Rocket Math Online Game questions here.

Please bookmark this page, you’ll need to refer to it more than once.  If you can’t find the answer here, shoot Dr. Don an email [email protected]

 Here is a printable 22 page booklet of this info:  FAQs and Directions for Rocket Math Online Game

Step 1: Create an Account

It’s FREE to create an account.

Go to

You will see this dialog box that asks you for your

first name, last name, email address, and asks you to make up a password and then confirm it.

Then click REGISTER and you’re done.

Now get some seats for your free 30-day trial.



HINT:  Bookmark this site!

You have to come back here to this admin page and login.  You come here to set up and administer your online game subscriptions.  (Don’t go the old Rocket Math site and try to login there.)  You should see this white box on the starfield when you are trying to login.

And, no, this is not where children go to play the game.  That’s at


Login to get into your account.  First make sure you are here with the white box surrounded by the starfield at   Then put in your email address and then your password.  Then click on AUTHENTICATE (you already created an account.)

If you can’t get into your account. If that does not work then you need to hit the “Forgot Your Password” link (see it at the bottom there?).  Then a new box will pop up and ask for your email address.  Fill that in and click on SEND PASSWORD RESET LINK.  Then go to your email and look for the email titled: “Rocket Math Online Game–Reset Password.”  Open that email and click on the RESET PASSWORD button a little ways down.  Up pops a box that looks like the initial login box–just enter your email and then do the password you want two times.  Hit the button and you’re all set.

Did I suggest that you Bookmark the admin page?   Oh, I guess I did already.  Thanks.

Step 2: Add Seats to the subscription or renew it

Here’s information (that may not be apparent) about how to purchase (and renew) seats for an Online Game subscription.

First you registered for a free account at for the Rocket Math Online Game. The next step is to to purchase student seats with our No risk 30 day trial.   

IMPORTANT.  Please, see the Help/Directions/FAQs outlined in red in the left hand black navigation bar in the picture below?  That will take you back here to these directions at any time.  Faster even than calling Dr. Don, although he is pretty fast.


You should have been given a chance to purchase seats as soon as you register, which takes you directly to Step 3 below.

Purchasing procedure (same process if you’re adding more)

Step 1. Go to “My Profile” page

Start by going to the admin page and logging into your account:

See the black navigation bar on left — outlined in yellow is “My Profile,” which is where you go to add seats to your subscription.



Step 2. Click on + Add Seats

In the “My Profile” page you click on + Add Seats in the upper right side of “My Profile.” It looks like this picture.  Rocket Math Online Game is a Yearly subscription.  Note: Do this again to add MORE seats to your subscription .  Follow this same process.



Step 3. Choose number of seats and click on Send Invoice.

After you click on + Add Seats  this dialog box will pop up.

In this picture the price for one seat is $3.89 for the year.

To order more than one seat hover in the box and you’ll see arrows to increase the number of seats. Or you can type in the number you want. This box will automatically discount the price per seat down to $2 each if you order 20 or more seats and down to $1 for quantities of 100 or more seats.  Note: For more than 50 seats you can save money by ordering 100 at $1 each. 

Note: You are really “Adding Seats” to what you already have.  If you have 100 now and you want to have 500, then you need to “Add” 400 seats.

Hit the green Send Invoice button.  We’ll send an invoice to your email when your 30 free days are up.   You will not be able to pay for 30 days.

Once you get your invoice you’ll have 30 days for you (or your school or district) to pay the invoice.  You might send the invoice to your principal so they can use it to create a PO if they want to do that.   If your principal or the district sends us a PO, or otherwise arranges with us, we will send them an invoice from QuickBooks which can be paid with a check, credit card or PayPal.

PayPal.  If you want to use PayPal yourself, let us know and we’ll send you the invoice from our QuickBooks account and you can pay that with PayPal.

Step 3: Assign Login info to Students’ seats

Choose from ten Learning Tracks

In the Rocket Math Online Game every student needs to be started in one of the ten Learning Tracks. A student’s Learning Track can bechanged at any time**, but one must be chosen to begin with.

If you are entering the Student Login individually, you can use the pull down menu to select a learning track, as illustrated to the right.

If you are entering the Student Login using the csv method of entry you’ll need to enter a number for the track. The ten learning tracks are numbered as follows.

  1. Addition 1s through 9s
  2. Subtraction 1s through 9s
  3. Multiplication 1s through 9s
  4. Division 1s through 9s
  5. Fact Familes (1 to 10) add and subtract, ex.4+5, 5+4, 9-4, 9-5
  6. Fact Families (11 to 18) add and subtract, ex. 8+7, 7+8, 15+7, 15-8
  7. Add to 20, example 13+4, 4+13,
  8. Subtract from 20, example 15-3, 15-12,
  9. Multiplication 10s-11s-12s,
  10. Division 10s-11s-12s.

You can click this link to see a google document showing all the problems learned in each of the Learning Tracks. Click to see the problems in the tracks.

Considerations, or what to choose when?

Begin with the basics. The four basic operations are most important and typical expectations is one of those per grade level, so

  • 1st grade: Addition,
  • 2nd grade: Addition then Subtraction,
  • 3rd grade:  Multiplication, then go back to Addition and Subtraction,
  • 4th grade and above:  Multiplication then Division, and then going back to get Addition and Subtraction if those haven’t been learned.

Another way to learn basic Addition and Subtraction Facts. Learning in Fact Families is another order to learn.

  • 1st grade: Fact Families (1 to 10) adding and subtracting.
  • 2nd grade: Fact Families (11 to 18) adding and subtracting.
  • You can choose Fact Families instead of the basic addition and basic subtraction fact Learning Tracks.
  • Optionally, Fact Families is also a good way to review for students who have already learned the basic addition and subtraction facts in first or second grade.

Make sure your students have worked through the expected basic operations for their grade level BEFORE doing any of the optional Learning Tracks.

Optional Learning Tracks. Add to 20 and Subtract from 20 are additional problems that the Common Core feels should be committed to memory. They are composed of facts you can figure out if you know the basic 1s through 9s facts, but can be learned AFTER the basics are learned, if there is time in first or second grade. They should not be assigned until after the student has mastered the basic 1s through 9s addition and subtraction facts.

After students learn the basic 1s through 9s multiplication facts, if there is time, they can move on to 10s, 11s, 12s. After basic 1s through 9s division facts are learned (and all the other basic operations are learned) then the 10s, 11s, and 12s are a good use of time.


**See “How to change Learning Tracks” in the FAQs and Directions document.

If you have few enough students, you can simply add their login information individually to an unassigned subscription. In your dashboard click on the blue button that days + Add Student Login.

Up pops this dialog box. Create a simple username and short passcode. It only has to be unique to your school or family, so make it simple and easy to enter.**

PLEASE NOTE: We do not want to collect personally identifiable student information, so you see there’s no place for the student’s name.  Be sure your usernames help you remember who goes with which username.  You do need to know that, but we don’t!  Thanks.

Then be sure to choose a Learning Track from the pull-down menu.

If you are the owner, you are also the first teacher and you’ll be able to see the progress of all the students. (If you have more than yourself as a teacher you should  go to the directions about how to use a CSV file to enter students).

After you hit the green Save button your student is ready to play.

**BE KIND.  Your child has to enter the username, passcode and Account number every time they login to play.  So be kind and make these short, easy to remember, and easy to type in.  Initials or nicknames for username, a short word or 3 or 4 digits for a passcode would work great.

***WE ARE NOW KINDER AND GENTLER.  As of October 23, 2018  our default is now to give you the Account number for students to use for login.

Note to Owners only:  Prior to that date, if you as the owner entered more than one word as the Family/School Name when you registered, please change it now it to something shorter and easier to type in–such as your Account Number.  Go to “My Profile” page and edit the Account # or name to something shorter.  We are asking you to use your Account number because that’s both short and unique. 

The person who first sets up the account is the owner (probably you).
The owner is automatically the first teacher.  The owner will always be able to see ALL the students in the dashboard and can review everyone’s progress.

If you need help, as owner you can set up additional people as Teacher Mgrs to help manage the seats.

Note: You need to set up your Teacher Mgrs before you input the students, but you can add more Teacher Mgrs at any time with these same directions.

Go to the Teacher Manager page by clicking on the Teacher Managers link in the left hand navigation.

There are two ways to add Teacher Mgrs to your account, either individually if you only need to add a handful, or with a CSV import if you have more than a handful.

One way: Add Teacher Mgrs Individually.

On the Teacher Mgr page, click the blue Add Teacher Mgr button in the upper right.

You’ll see this dialog box (below) in which you enter the name and email. Don’t worry if you give them too few seats.  (Why? Because in the next step, when you enter the CSV file with the student logins, there is a place to enter the teacher for each student. The system will increase the number of seats given to each teacher, if necessary, to accommodate what is in the CSV file.)

When you hit the green “Create” button the system will create a password for that teacher and send it to the email you entered for them. It’s a hard password, so they will want to go to the page to change it.




Second way: Import Teacher Mgrs with a CSV file.

If you have more than a handful of teachers, you’ll want to use the CSV file method.  Click on the blue button that says “+Import teachers from CSV.”  Open the template that is provided in blue print “Excel template to fill in and then SAVE AS Comma-separated value (CSV)”  See what it looks like to the right. You just enter each teacher manager’s first and last name, their email address and a password.  (Keep track of the password because you have to tell them what it is!)  After you fill out this information save the file, but use SAVE AS and choose CSV (Comma delimited) as the file format.  See what that looks like to the left. If you don’t choose SAVE AS and select CSV (Comma delimited) then your file won’t import.

After saving the file as a CSV, you have three steps.  1) In the pop-up for importing Teacher Mgrs click on Choose File at the top.  Go and find the file you just saved in the CSV format.

2) Click on the blue button at the bottom that says Parse CSV.

3) Another pop-up will appear with the Teacher Mgrs info on it.  Go to the bottom and see another blue button which says “Import Managers”  Click on it to finish importing your teacher managers.

Send your Teacher Mgrs an email–soon

Send an email to your teachers with their password.  Tell them where to logon at  .  Don’t wait too long to let your teachers know about the incoming information or they’ll miss the email and then they won’t know how to enter the system.

Repeat as needed to add more Teacher Mgrs to help you monitor students.

Next, you or your Teacher Managers will go on to assign student login information to your “unassigned” seats so the students can login and play.

If you have more than one classroom of students, you will need to assign them to Teacher Mgrs.  So you first need to Add Teacher Mgrs to the account.  Please read and follow the directions about How to Add More Teacher Mgrs to your account BEFORE you start to assign login information to students. 

Assign Seats to many students at one time.

The orange box on your dashboard shows the number “Unassigned Seats” you have that can be assigned to students. You can give these subscriptions to students by using the blue button (outlined in black in this picture) that says:

+ Import Students Logins From CSV


The pop-up page labeled

Import Student Logins From CSV

looks like this picture to the left.

Begin at #1 “Excel template to fill in and then SAVE AS Comma-separated value (CSV)

and click it to get the latest, and most properly formatted template for starting your student file.



See the blank Excel template to the right. You’ll  make up a username and a passcode for each student. We do not want to collect personally identifiable information on your students, so we don’t want their actual names.  But make sure you know who goes to which username.  Only you need to know, we don’t.   *** See note below.

Enter the code number, and only the code number, for the Learning Track they will start in. You can change it at any time. Click here for the directions page about Learning Tracks if you need help deciding.  Add the Teacher Mgr’s email if you wish to connect the student to a teacher other than yourself.  CAREFUL! It needs to be a Teacher Mgr that you have already set up in your account.


Once you have completed the file, use SAVE AS to save it to your computer as a CSV file (it’s an excel file now, so you have to choose Save As and find Comma Separated Value -CSV in the list).   See what that looks like to the right. If you don’t choose SAVE AS and select CSV (Comma delimited) then your file won’t import.





Now go back to the pop-up page labeled “Import Student Logins From CSV.” See it above on this page and do #2 “Choose file” and browse to the CSV file you just saved on your computer and select it. Then go to the bottom of the page and hit the blue button at #3 that saysParse CSV.”

After you hit “Parse CSV” you’ll see a list of your students. Scroll to the bottom and hit the blue button that says “Import Students.” Then they will be set up in the system.

If something goes wrong, use the red button on your Dashboard that says “Delete ALL students!” It is extreme.  Do NOT do this if some classes have started working!  Delete All Students will clear out all of your student data, allowing you to start over and re-import.

If you have a bunch of trouble, Delete All students! and send me your CSV file and I will do the import for you. But don’t do that until you have saved it as a CSV file. -Dr.Don


***BE KIND.  Your students have to enter the username, passcode and Account number every time they login to play.  So be kind and make these short, easy to remember, and easy to type in.  Initials or nickname for username,  a short word or 4 digits for a passcode.

***WE ARE NOW KINDER AND GENTLER.  As of October 23, 2018  our default is going to be your Account number because that is short and unique.

Prior to that date, if you entered something lengthy as the School Name when you registered you can change it now to something easier.  Go to “My Profile” page and edit the Account # to something shorter.  We are asking that you use your customer number because that’s both short and unique.

Step 4: Share Login Info with the Student (and parent)

If you just have your family it’s easy, just tell your kids what their username, passcode and Customer name/number are.  Maybe write it down on a piece of paper?  They have to enter this information every time they want to play.  You can go back and edit that information if you decide you chose something too long to type or too hard to remember.

What if you have a class full of students?

Export students

In your dashboard there is a blue button that says, Export Students(I know you’re wondering who would pay for them sight unseen.)  It is outlined in black in this picture with an arrow pointing toward it.  Clicking on this button does not send your students away, instead it creates an excel file with the login information of all your students listed.  So you can walk around and give them the information.

I promise I will figure out a way that it will print that info out onto little Avery labels that you can paste onto something and give to them.  Just not this month.


Parent Letter

Share the login information with parents!

Your students can play at home as well as at school!  So print out this handy Parent Letter and then complete each student’s login information so they can take it home.  A five to ten minute session each evening at home can make a huge difference in progress!

  • You can also find a link to this “Parent Letter” on your dashboard in the left hand black navigation bar.

Step 5: Play the Game and Learn

At first, it may seem like the way Rocket Math presents the same simple facts over and over, is so easy, it must be a waste of time.

       But like anything you learn, you have to start where it seems easy and then build up to where it is hard.  Rocket Math has been effective helping students learn their math facts for over 20 years.  It is designed according to scientifically designed learning principles, which is why it works, if students will work it.  Rocket Math carefully and slowly introduces facts to learn in such a way that students can achieve fluency with each set of facts as they progress through the alphabet A through Z.  Let me explain.
         Set A begins with two facts and their reverses, e.g., 2+1, 1+2, 3+1 and 1+3.  Dead simple, huh?  But in answering those the student learns what it is like to instantly “know” an answer rather than having to figure it out.  The student says to himself or herself, “Well, I know that one.”  The student learns he or she can answer a fact instantly with no hesitation every time based on recall and not figuring it out.  The game requires the student to answer the problems at a fast rate, proving that he or she knows those facts.  Once that level is passed the game adds two more facts and their reverses,.  The same process of answering them (and still remembering Set A) instantly with no hesitation every time.  When that is achieved, the game moves the student on to Set C, two more facts and their reverses.  Eventually, every student gets to a fact on which they hesitate (maybe one they have to count on their fingers), meaning they can’t answer within the 3 seconds allowed.  Mission Control then says the problem and the correct answer, has the student answer that problem, then gives two different facts to answer and goes back to check on the fact the student hesitated on again.  If the student answers within 3 seconds then the game moves on.
     In the Take-Off phase the student is introduced to the two new facts and their reverses.  That’s all the student has to answer.  But the student has to answer each one instantly.  If the student is hesitant on any of those facts (or makes an error) then they have to Start Over and do the Take-Off phase over again.  They have to do 12 in a row without an error or a hesitation.  Once the Take-Off phase is passed the student goes into the Orbit phase, where there is a mix of recently introduced facts along with the new facts.  The student has to answer up to 30 facts, and is allowed only two errors or hesitations. After the third error or hesitation the student has to Start Over on the Orbit Phase.  Once the Orbit phase is passed, the student goes on to the Universe phase, which mixes up all the facts learned so far and presents them randomly.  Again the student has to do up to 30 problems and can only hesitate on 2 or them or he or she has to start over.  But once the student proves that all of those facts can be answered without hesitation, the game moves on to the next level, introducing two more facts and their reverses.
      In the Worksheet Program, students practice with a partner.  In the Online Game the student practices with the computer.  In both versions of Rocket Math the students follow the same careful sequence and slowly, but successfully, build mastery of all of the facts in an operation.  It’s hard work and takes a while, but we try to make it fun along the way.  It will work for everybody, but not everybody is willing to do the work.  At least, now you understand how Rocket Math is designed so it can teach mastery of math facts.

You may have noticed there were no games at the admin site where you’ve been setting things up.  You are right.  No fun and games there.  The fun is all at another site:

PLEASE in self-defense teach your students how to bookmark the site.  Otherwise they’re going to ask you to enter the url over and over again.

The first thing they will see will be this “enter’ screen.  Students just hit the “enter!” button and it sort of wakes up the game, so it knows to ask for the login information.


Next the login screen comes up.  Students must enter their username, passcode, and Account Number to login and play.  (Some early adopting customers may have a name there–that’s OK.) Students have to enter all three pieces of information right, so they may need some help in the beginning.

If you aren’t using your account number, we recommend that you change to that. It is shorter and it is unique.  The owner of the account can go back and edit what is in the the Customer Account field in “My Profile” if it something other than your Customer Account.  BEWARE!  If you change that, instantly all the students will have to change what they enter, so you have to let them know.  (Maybe re-do the Parent letters?)

The owner can also edit student’s usernames and passcodes in your dashboard on the row with their info.  I wouldn’t throw in the towel immediately, but there comes a point where it’s smarter to make things easier.

You can also change their Learning Track from the Actions button at the end of that same row.

By the way, here’s a link to the BASIC TRAINING-video I made for them.  (It does not go to YouTube!)  Encourage your students to view it–maybe when they have to take a battery recharge.  It is 9 minutes long. You can see the BASIC TRAINING link in the bottom right corner of the Start page, before or after they play.  In the video, Dr. Don speaks from Mission Control with encouragement and valuable tips on to how to play the game.

Finally, there is this green Feedback button to the far right of the playing screen.  Students can use that to report a problem, when the game doesn’t go right.  They can click on the screen on the part that isn’t working and it will send the information directly to the developers.  It will also tell the developers what kind of device and which browser the student was using, in case that information is found to be relevant.  Please encourage students to use that so we can get specific information about any glitches in the game.

Step 6: Monitor How Students are Progressing

Changing Learning Track

When a student finishes a Learning Track you’ll need to switch that student to another one.

First, make sure the student has logged out of his or her account before you make the change. If they are still logged in the learning track change will NOT work!

Go to the green button at the end of that student’s row that says Action.”  Pull down for a short menu, outlined in black in this picture that includes “Change Learning Track.”



Next you will get this popup for “Change Learning Track” which has a pull down menu of all ten Learning Tracks.  Choose the one you want and then click on the green “Assign” button.

Did I say to make sure the student logged out?  Now, have the student log back into their account, to be sure it has been changed.  If they are stuck at the “Level Done” screen have them log out again.  Then re-assign them to the learning track you want. Then have them login again.  If the student is still stuck, use the feedback button.




Students are going to ask you to change their Learning Track, just as soon as it gets a little hard.  They may have to start over a couple of times and if they lack much perseverance, they will want to quit. But they only learn the facts if they stick with it.  If they skip around they are going to be wasting their time.  If you assigned it, then they ought to be learning those facts.



Here is a link to a “Toughness Certificate” you can use for students who have a hard time with Rocket Math and need to be encouraged to stay the course.

Starting all over.  You can also tell students (and this is a fact) that if they leave a Learning Track, when they come back, they start over at Set A.  So they lose all they have gained by quitting before they reach Level Z.  I believe that teaching the lesson that hard work and perseverance helps you succeed, especially when you are getting discouraged, is the best thing we can do for young people.  Encourage them to stay the course.  Then celebrate mightily when they succeed!  Woo-hoo!  They are learning a great life lesson.






Changing Teacher (Disconnect and Connect to someone new)

You can change the teacher for a student or a set of students.

(1) First select the student or students you want to change or connect to someone new. 

  •  By default, all the students are selected, so in the lefthand most column you’ll have to un-check the ones you don’t want to change.
  • Or you can go to the top of that column and pull down to “Deselect All” and it will un-check everyone and you can check the ones you want to disconnect and connect to someone new.
  • BE CAREFUL. Whatever actions you choose will happen to ALL the selected students in a second, so be careful.

(2)  Pull-down menu on Orange Actions button at the upper right.  Go to the same orange Actions button in the upper right hand of the owner’s dashboard.  Pull down and click on “Disconnect Teacher.”  Now the student is sort of a “free agent” if you will.

Make sure of who is “selected” before this next step.  To connect the students to a new teacher go to the orange Actions button, pull down and you’ll see “Connect Teacher.”  A pop-up will give you the options of Teacher Mgrs in the account.  You have to pull down to see who all is available, but then select one and hit the green button to make it happen.

 This 30-minute “Battery Down” break is a feature, not a bug.

Slamming through these facts at the rate of 3 seconds apiece (or less as they go faster) is very INTENSE.

Students will do this game for an hour at a time if you let them, but only for a couple of days, and then they will just wear out.  They just won’t want to do it anymore.  We don’t want them to lose their enthusiasm, so…….

After five minutes of play, up comes this screen (to the right).  We say the battery is down and will need at least 30 minutes to “recharge.” The countdown timer shows the amount of time left until the student’s break is over.  The student has to take at least a 30 minute break.  We want them to do a little practice a couple of times a day, but spaced out over a month or two.  The longer this is spaced out the longer they will retain the information.  And they need to know these facts for a lifetime!  So a little bit each day is far better than sitting down for long periods of time until they are sick of it.

Yes, they may complain that they have to stop, but that ensures that they will want to come back again later.  That’s how they win!

And, of course, find ways to have them share their success.

Here’s a Rocket Chart you can use if you like.


While student are playing, you can see how they are progressing without looking over their shoulder.

(1) Notice, we have automatically selected ALL your students.

On your Dashboard you can see a check mark to the left of every student in your list.  See the red box around  the check marks? This will enable you to look at all of them for monitoring.  If you do NOT want to review everyone’s progress you can un-check those you do not want to see.

Hint: If you don’t want to un-check a lot of students, you can “Deselect” them all at once.  In the upper left of the list, see Select All … and then a tiny arrow pointing down? When you click on the arrow you will get a pop-up menu.  You can choose to “Deselect All” (see it under “Select All” in blue?) and it will take away the check mark by every student’s name, so you don’t have to. And of course, you can choose “Select All” if you want them all checked again.



(2) Go to the orange Actions button.

With the students selected, find the orange Actions button (above the names) and pull down for a short menu to (3) choose among  Review Progress, Export Progress, or Export Learning Track Summary explained on this page.



Review Progress

Once you have clicked on Review Progress, then after a second, you’ll see this Progress Review screen.

The display of their progress shows:

  • their username (we don’t keep PII*),
  • What learning track they are currently in,
  • date they last logged in (you can tell if they played recently).
  • # of Start Overs.  When a student has one error correction in Take-Off, or three error corrections in Orbit or Universe, they have to do that part over again, before they can pass it.  This is how the game gives the student extra practice on items where they need it.  Everybody has some Start Overs and some need more practice than others, so they get more Start Overs.
  • Difficulty score. Students with scores below 1 are finding this pretty easy (they average less than one Start Over every part).  Student scores over 3 are having a harder time.  Watch them play to see if they have some bad habits you can help them correct.  If they are passing eventually they are learning, but they are going to need more encouragement to get there, because it is a lot harder for them.
  • Logins in the last 2 weeks.  This section shows a mini calendar of the last two weeks with a letter for every day: S M T W T F S.  Every day that this student logged in there will be a number instead of a letter.  If the student logged in only at school, there will be a “1” showing.  You can see the numbers underlined in red for the first student.  If they logged in at home too, there will be a “2” in that spot.  A “3” or a “4” means this student is really going for gold!
  • Total.  This is the total of times that student has logged in during the last two weeks.  (We just added up the numbers in the calendar for you.)  You can use this total to recognize and reward students who are really putting forth a good effort.
  • PP.  PP stands for Parts Passed.  Remember, there are three parts to each A-Z level, T-Take Off, O-Orbit, U-Universe so a total of 72 parts for each Learning Track.  As students finish 3 parts and complete a level it is colored goldenrod in the chart as a graphic display of their progress.
  • PPT.  PPT stands for Parts Passed Today.  This shows in green.  Only one student passed parts today in this picture, but that student passed 5 parts!  But then if you look back at the calendar of logins for today, that student had 5 logins today, so the student was really working. Remember that students can only play for five minutes at a time, so passing one or two parts is all you can expect in one login.


When you change their learning track, they will, of course, start over at Set A.

Export Progress

If you choose the Export Progress (after you selected your students) a file will download on your computer, wherever your browser puts downloaded files.  This is an excel type file and will open with whatever your computer chooses to open it with.

Looks like this one.  But then you can share with whomever, or take it home to peruse over with your favorite beverage.  Same information as noted above in Review Progress.


Export Learning Track Summary.

The third thing you can select in the pull down menu, to monitor progress, is the Learning Track Summary.  Staring from December 2018 we are collecting data on student progress in all Learning Tracks they complete.  You will know which Learning Tracks each student completed during the year, as well as what level they completed on each Learning Track when they left it.

*PII–Personally Identifiable Information