Add Login info individually for Online Game

If you have few enough students, you can simply add their login information individually.  In your dashboard click on the blue button that days + Add Student Login.

Up pops this dialog box.  Enter the student’s first and last name, then create a username and passcode.  It only has to be unique to your school or family, so make it simple and easy to enter.

Then be sure to choose a Learning Track from the pull-down menu.

If you are the owner, you are also the first teacher.  If you have other Teacher Managers, be sure to connect the student with the teacher you want.  After you hit the green Save button your student is ready to play.

Adding Teacher Managers to Online Game

The person who first sets up the account is the owner (probably you).
The owner is automatically the first teacher.
 
Next, if you need help, you can set up additional teachers and give them subscriptions.
Go to the Teacher Mgr page by clicking on the Teacher Managers link in the left hand navigation.
Then click the blue Add Teacher Mgr button in the upper right.
You’ll see this dialog box (below) in which you enter the name and email. Don’t worry if you give them the wrong number of subscriptions.  When you enter the csv file with the student logins, there is a place to enter the teacher for each student.  The system will increase the number of subscriptions given to each teacher if necessary to accommodate what is in the csv file.
When you hit the green “Create” button the system will create a password for that teacher and email it to the email you entered for them.  It’s a hard password, so they might want to change it.
Don’t wait too long to let the teacher know about the incoming information or they’ll miss the email and won’t know how to enter the system.
Repeat as needed to add more Teacher Mgrs to help you monitor students.
Next, you will go on to assign student login information to your “unassigned” subscriptions so the students can login and play.

Choose a Learning Track for Online Game

Choose from ten Learning Tracks

In the Rocket Math Online Game every student needs to be started in one of the ten Learning Tracks.  A student’s Learning Track can be changed at any time**, but one must be chosen to begin with.

If you are entering the Student Login individually, you can use the pull down menu to select a learning track, as illustrated to the right.

The ten learning tracks are numbered as follows. If you are using the csv method of entry you’ll need to enter the number for the track.

  1. Addition 1s through 9s
  2. Subtraction 1s through 9s
  3. Multiplication 1s through 9s
  4. Division 1s through 9s
  5. Fact Familes (1 to 10) add and subtract, ex.4+5, 5+4, 9-4, 9-5
  6. Fact Families (11 to 18) add and subtract, ex. 8+7, 7+8, 15+7, 15-8
  7. Add to 20, example 13+4, 4+13,
  8. Subtract from 20, example 15-3, 15-12,
  9. Multiplication 10s-11s-12s,
  10. Division 10s-11s-12s.

You can click below to see a google document showing all the problems learned in each of the Learning Tracks.

Click to see the problems in the tracks.

Considerations, or what to choose when?

Begin with the basics.  The four basic operations are most important and typical expectations is one of those per grade level, so Addition in first, Addition then Subtraction in second, Multiplication, then go back to Addition and Subtraction in third, and Multiplication then Division in fourth grade, and then going back to get Addition and Subtraction if those haven’t been learned.  Make sure your student have worked through the expected basic operations for their grade level BEFORE doing any of the other optional Learning Tracks.

Another way to learn basic Addition and Subtraction Facts.  Learning in Fact Families is another order to learn. Fact Familes (1 to 10) add and subtract would be chosen in first grade.   Fact Families (11 to 18) add and subtract would be mastered in second grade.  You can choose this sequence instead of the basic addition and basic subtraction fact Learning Tracks.   Optionally, Fact Families is also a good way to review for students who have already learned the basic addition and subtraction facts in first or second grade.

Optional Learning Tracks. Add to 20 and Subtract from 20 are additional problems that the Common Core feels should be committed to memory.  They are composed of facts you can figure out if you know the basic 1s through 9s facts, but can be learned AFTER the basics are learned, if there is time in first or second grade.  They should not be assigned until after the student has mastered the basic 1s through 9s addition and subtraction facts.

After students learn the basic 1s through 9s multiplication facts, if there is time, they can move on to 10s, 11s, 12s.  After basic 1s through 9s  division facts are learned (and all the other basic operations are learned) then the 10s, 11s, and 12s are a good use of time.

 

**See “How to change Learning Tracks” in the FAQs and Directions document.

How to purchase Online Game subscriptions

Here’s information (that may not be apparent) about how to purchase Online Game subscriptions.  First you register for a free account at https://admin.rocketmath.com for the Rocket Math Online Game.  The next step is to to purchase game subscriptions with our No risk 30 day trial. 

Non-credit card options

 

If you wish to buy subscriptions by sending in a Purchase Order here’s a link to our order form. Or, if you wish to order online with either PayPal or a PO number click this link to get to that page

Either in PayPal or with a PO we will give you 13 months for the one year price, and if you tell us you no longer want your subscriptions during the first month, we’ll cancel your subscriptions and cancel the invoice. With PayPal we’ll give you a full refund if you don’t want to keep your subscription.    

If you ask, I can also manually give you a 30 day free trial–without you having to enter a payment method.  I’ll give you access to all the subscriptions you’d need for your free trial period.  Then, if you wish to continue and purchase we can send an invoice.  Just contact [email protected], with the number of subscriptions you would like to use during your free trial. 

Credit card procedure

Go to the “My Profile” page to order subscriptions.  There you click on + Add Subscriptions on the “My Profile” page of your account.  It looks like this picture. 

No gotcha here–See how the auto-renew is turned off by default?  

After you click on + Add Subscriptions this dialog box will pop up.

This person in this picture has payments set to yearly.  So the price for one subscription is $3.89 for the year.

If you leave it set to monthly, the price will be $.50 (50 cents/month).
To order more than one subscription hover in the box and you’ll see arrows to increase the number of subscriptions.  This box will automatically discount to $2 for quantities of 20 or more and down to $1 for quantities of 100 or more.
Hit the green payment data to pay with a credit card.  You’ll get this Stripe dialog box.  You fill out your credit card info and hit the pay button, but remember, you will not be charged a thing for 30 days.

Monthly, non auto-renewal expires if you don’t act.

Note: As long as you leave the renewal period set to monthly, and leave auto renew set to OFF in your profile, then your subscription will simply end after 30 days.  No matter how many subscriptions you order, your credit card won’t be charged until you login and renew.  So you can try the game for free to see if it’s worth paying for with no risk of being charged for it.  When you decide it is worthwhile, come back into “My Profile” switch the renewal period to yearly, and make sure you have as many subscriptions as you want, and then change to “Auto Renew.”   You can switch it back  to non renew after you renew, but there’s no other way to renew ahead of time with the credit card.  But if your subscription has expired, you will see a green “Renew Subscription” button in “My Profile” and you can click on that to renew.

Yearly renewal gives you lower prices (and still no charge for the first month).

If you are pretty certain, go ahead and set the renewal to yearly and then order your subscriptions.  You’ll get the best price and you’ll automatically get the discounts for quantity.  Your credit card will not be charged until the end of your 30 day trial, so if you cancel before then you do not pay a thing.

 

Get a free 30-day trial of our Online Game

Here’s information (that may not be apparent) about the next step–after registering for a free account for the Rocket Math Online Game.  The next step is to to try out the game with some students by signing up for our No risk 30 day trial. 

Your credit card will not be charged until the end of your 30 day trial, so if you cancel before then you do not pay a thingYou can order from the “My Profile” page of your account with a credit card to order subscriptions. It looks like this picture. 

No gotcha here–See how the auto-renew is turned off by default?  

Leave the renewal period set to monthly, and leave auto renew set to OFF in your profile.

Your subscription will simply end after 30 days.

No matter how many subscriptions you order, your credit card won’t be charged until you login and renew.  So you can try the game for free to see if it’s worth paying for with no risk of being charged for it.

Non-credit card options

If you wish to buy subscriptions by sending in a Purchase Order here’s a link to our order form. Or, if you wish to order online with either PayPal or a PO number click this link to get to that page

Either in PayPal or with a PO we will give you 13 months, and if you tell us you don’t want it during the first month, we’ll cancel your subscription and cancel the invoice. With PayPal we’ll give you a full refund if you don’t want to keep it.    

If you ask, I can also manually give you a 30 day free trial–without you having to enter a payment method.  Then we can send an invoice if you wish to continue.  Just contact [email protected], with the number of subscriptions you would like to use during your free trial. 

Fact Families (+ & -) for 1st and 2nd grade

Learn Fact Families to fluency with Rocket Math!

Fact Families Part Two  11 to 18 (add & subtract).  A fact family includes both addition and subtraction facts. This program is Part 2 of Fact Families, coming after Fact Families 1 to 10. You can see to the left the 18 examples of fact families taught in this program starting with Set A; 11-2, 11-9, 9+2, & 2+9.  The sheet shows the sequence of learning facts in the new Rocket Math  program Fact Families Part Two 11 to 18 (+, -).  Each set that students learn from A to R adds just one fact family to be learned, so it isn’t too hard to remember.  (That’s the Rocket Math secret ingredient!) 

Learning math facts in families, is gaining in popularity these days.  Logic suggests that this would be an easier way to learn.  However, the research is not definitive that this is easier or a faster way to learn facts than separating the operations and learning all addition facts first and then learning all subtraction facts.  But learning in fact families is a viable option, and I wanted to have it available for Rocket Math customers.

Part Two is a Best fit for second grade.  These facts come after the facts in 1 to 10, typically learned in first grade, so these are best for second grade.  The 25 fact families in 1s through 10s facts are just enough for one Rocket Math program.  It is a good and sufficient accomplishment for first grade.  With the 11 to 18 in Par Two for second grade there will be a lot of review.  In fact sets S through Z are all review. I have heard that some first grades prefer to keep the numbers small but to learn both addition and subtraction–so this program accomplishes that.

I added Fact Families Part Two 11 to 18 (+, -) to the Universal subscription in August of 2018 bringing the total number of programs in the Universal subscription to 19 (the basic four operations and 15 more!).  As always, new programs are added to the Universal subscription without additional cost as soon as they are available.

I most sincerely want students to be successful and to enjoy (as much as possible) the necessary chore of learning math facts to automaticity. Please give me feedback when you use this new program, Fact Families 11 to 18 (+, -),  as to how it goes for the students.

Learning to Add Integers

Four Problem Types to Learn

Learning to Add Integers displays problems on a vertical number line and then teaches students two rules about how to solve problems that add positive and negative numbers.
Rule 1:  When you add a positive number, go UP.
Rule 2:  When you add a negative number, go DOWN.

Click to see online lesson.  Doing problems on the vertical number line is more intuitively appealing because UP is more and DOWN is always less.  This makes crossing zero a little easier to comprehend.

Students learn how these two rules play out with two types of problems: when starting with a positive number and when starting with a negative number. Students gradually learn all four types of problems.  On each worksheet they see how to solve each problem type using the number line working with their partner.  Then students learn to recognize the pattern of each problem type by orally answering several examples of each type with their partner (going around the outside of the page).  You will probably not be surprised that there is a one-minute test on each set.   Students are to be 100% accurate and to meet or beat their goal from the special writing speed test for Learning to Add integers (the fastest goal is only 28 problems in a minute).

Students can watch 4 online lessons which teach how each type of problem is solved and why it is correct.

(1) Add Integers Set A Positive add a positive

(2) Add Integers Set B Positive add a negative

(3) Add Integers Set G Negative add a negative

(4) Add Integers Set L Negative add a positive

How to prepare students for math success–30 minute webinar

You may be interested in a webinar Dr. Don did recently with the folks at the Educational App Store in the U.K.  We discussed what is needed for children to have success in math–learning math facts to automaticity.  We also talked about how best to help children learn facts and therefore what is needed in an app to achieve that learning.

http://https://youtu.be/xzWS4c7NhaQ

Dr. Don Crawford, the author of Rocket Math and Justin Smith, CEO of the Educational App Store discuss

  1. What are math facts and why are they important for future math success.
  2. What happens when students haven’t memorized math facts.
  3. How can you best help students learn math facts.

https://www.educationalappstore.com/webinar/how-to-prepare-students-for-math-success

What if teachers won’t do Rocket Math?

Don’t argue, just prove it works! 

Joyce asks: 

How can we encourage the teacher who refuses rocket math and administration does not reinforce (or enforce) the program’s use?

Dr. Don’s response:

  Joyce,

     This is a great question.  Frankly, one of the most annoying things I found during my time as a teacher were the constant “new” fads.  I got sick and tired of being told to do things I knew would not work.  I don’t blame people for being skeptical or an administration that won’t go to bat for a new curriculum.  I think it is the responsible thing to do. Which is why schools should test everything for themselves, which isn’t that hard to do.  Prove to yourself it works with your students in your school with your staff.  Then you know it is worth doing.  Only then do you have a responsibility to reinforce the program’s use, only after it is proven.
In one of the first schools to use Rocket Math we had a veteran teacher who said she did not think Rocket Math would be any better than the things she had been doing to help her students learn math facts for years.  The principal wisely allowed as how that might be possible, but asked if she would be willing to test her assertion.  Rocket Math has 2-minute timings of all the facts which the students take every couple of weeks.  The principal asked if she would give that test to her students at the beginning and the end of the year and compare her results with that of other classes.  She agreed.  At the end of year the Rocket Math students were far higher in their fluency than her students, even though at the beginning of the year her students had been more fluent than the other students.  At that point she said, “Well this proves it to me.  I’ll be using Rocket Math next year.”
   Just use those 2-minute timings as pre and post tests and see if there is anything that will beat Rocket Math.  Any teacher worth their salt should want to use a curriculum that is effective and helps students learn.
I have the following standing offer on my website.  If any school will conduct research comparing Rocket Math to some other method of practicing math facts and share your results–I will refund half of the purchase price of the curriculum.  If a school finds some other method is more effective, I will refund 100% of your purchase price.

Webinar with Dr. Don: How to Prepare students for math success.

On Thursday May 3rd, the Educational App Store is hosting a seminar with Dr. Don, “How to prepare students for math success.”   Pacific time will be 8:30 AM, Eastern time 12:30 PM and London time will be 4:30 PM .

This 30-minute webinar focuses on the importance for future math success of developing fluency and automaticity with math facts and how to help students achieve it.

Dr. Don Crawford, the author of Rocket Math and Justin Smith, CEO of the Educational App Store will discuss

  1. What are math facts and why are they important for future math success.
  2. What happens when students haven’t memorized math facts.
  3. How can you best help students learn math facts.

Here is the link to register for the webinar.  https://www.educationalappstore.com/webinar/how-to-prepare-students-for-math-success